Here There Be Monsters - Donny Kowalski - posted in Fallout 4 Mod Requests: After playing through a couple of times, it seems sad to leave this kid on his own after completing the quest, Here There Be Monsters. The base game has 13 companions; four more are available with the Automatron, Far Harbor, and Nuka-World add-ons. All but one of the missile… Fallout 4 > General Discussions > Topic Details. If you talk to him, you'll get this quest. A moderate persuasion check can convince them to give the player character one more chance. Here There Be Monsters Information Objectives. There is no shortage of adventures to be had and it would be no surprise to find out that you may have missed some of Fallout 4’s more subtle yet entertaining side quests along the way to finding Shaun.. Approach Captain Zao … Go South-East of The Shamrock Taphouse, where behind a small building, on the marina, there is a small boy named Donny Kowalski standing on the barrier. Where to Meet Deacon: Join the Railroad and complete the Tradecraft Quest. He has the highest base HP of … Fallout 4: Here There Be Monsters walkthrough What you get when you cross a kid with a sea monster with a Chinese submarine with Captain Zao with an ICBM. Go down the stairs and through the doors at the marker. Head to the bridge and speak to Captain Zao, a non-feral ghoul. Do so at the nearby reactor and Captain Zao will reward you with three transponders which are thrown like a grenade but will summon a low yield nuke from the Yangtze. To do so, go to the trade dialogue option and place whatever items the player character wants them to use or wear in their inventory. Companion carry capacity can be increased by +10 by acquiring. Some companions lose their essential status when dismissed. Negative affinity results in disappointed companions asking the Sole Survivor to change their ways. Continue down into the hold where the radiation level is higher. Most companions complain when picking up junk, however, Old Longfellow will praise the player character and even have his affinity raised. Piper will complement the player character's ability to find a use for junk but does not gain any affinity. Another fix is to dismiss the companion. Timestamps below! Depending on what kind of innocent murdered, the companion may even become hostile towards the player character. By Polygon … Here There Be Monsters. In that case, look around the settlement for the power armor suit as the companion may have exited it and left it somewhere in the settlement. Once you’ve achieved max relationship status with Strong, you gain access to his perk which will surely prove to be useful in clutch situations. When the companion is dismissed they will return to the designated "home" wearing the armor and will continue to wear it until telling them to exit their power armor suit. Stay concealed on the perimeter of the ironworks and begin sniping the six to eight tough forged defenders on both the upper works and near the north side entrance. If the player character murders an innocent, their affinity with their current companion will drop by 10% and will trigger dialogue with the player character expressing anger and warning them to never do it again. Companions will give different thoughts and relationship statuses depending on their relationship with the player character. In the other hand, you can also start this quest by swimming to the marked location. Companions can always be commanded to pick up items or loot containers & bodies, even when at or beyond capacity. Here There Be Monsters Head over to the docks between Harbormaster Hotel and the Shamrock Taphouse down at Boston Harbor. They may also leave the player character instead of speaking to them. Here There Be Monsters. Investing at least one point in the. If you head east of Harbormaster Hotel or SE of Shamrock Taphouse, you'll come across a kid named Donny in an old boat house. According to Bethesda’s Todd Howard, Fallout 4‘s companions are immortal.Which, I suppose, explains how they’ve lasted this long in a post-apocalyptic wasteland. Dogmeat does not count as a companion for the purposes of the, Traveling with a companion bestows the player character with an inherent 5% bonus to all. Make your way north through the hallway, looting the side rooms. He claims he saw a sea monster in the bay. Kill any forged still standing and fast travel to Sanctuary to offload your loot and then fast travel to the debris near the sub. That’s right, you can have a super mutant as a companion. Remain under cover in the alcove near the vending machines to snipe the four tough defenders in the large chamber. When the player activates an elevator that takes them into a different location, all companions will seem to disappear for a short period, and then reappear, although it is still possible to locate them with the reticle. If removing the fusion core from the suit, they may still enter it and never need a fusion core. Companion's advantages and weaknesses: Cait is very good in combat and additionally, due to the drugs she take, she is more resistant than most other companions. When the Great War began, the Yangtze's captain obeyed his orders to fire the submarine's strategic nuclear weapons at their targets. To get a companion out of power armor simply talk to them and there will be a dialogue option to ask them to get out of it. This can happen once/day. Here There Be Monsters is a quest in Fallout 4. : http://www.youtube.com/subscription_center? The larger the settlement, the longer or more difficult the search for the lost armor suit may be. For details, please see the respective articles. Speaking to … Raid the red steamer trunk and take the Saugus Roof Key, the power armor and the Shiskabob sword from Slag's corpse. to locate the machine gun turret and the hostiles ahead and below. Return to Captain Zao who now needs you to power up the reactor by installing the dampening coil and then the warhead. Some pacifist companions, like Curie and Piper, will still have their affinity raised when asking them to wait while fighting enemies alone in that same area. Strong. Take the warhead and backtrack. If one accidentally dismisses a companion, just walk up to them again and ask them to re-join. This is influenced by how the Survivor approaches quests and talks to other people. The game has a number of temporary companions that will only be available during certain quests. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. At Boston Harbor, a small boy named Donny weaves tales of a sea monster lurking in the bay. The companion can be re-recruited back. Swim through the radioactive water where you'll find a submerged hatch giving access to a Chinese sub called the Yangtze. He'll excitedly tell the Sole Survivor he has been seeing an eyestalk peeking out of the water off the docks and will remain convinced it belongs to a sea monster, regardless of how the player character may respond. Eliminate them and you'll find the Dampening Coil at the marker. In contrast, aggressive companions, like MacCready, will only have their affinity raised if they are directly in contact with the enemies together with the player character. Find a young boy named Donny Kowalski on the waterfront dock southeast of The Shamrock Taphouse. Many of the forged carry flamers or other potent weapons and when your presence is detected, some will pursue aggressively. 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